![]() ![]() Larger player counts bring a greater complexity and slightly longer game and the take-that element becomes more brutal as you seek revenge on those who have stolen from you, whilst still needing to carefully balance simple revenge with an overall strategy that ensures there is not a run-away leader. This game was a blast! We played at three different player counts. The rules are simple and easy to understand with examples of each combo. The artwork and rulebook are spot on, featuring cartoon-style and whimsical illustrations that really compliment the theme. The decisions around when and who to attack make this a little more of a challenge than many other similar games. This game will fit well with more established gamers seeking a good quality filler. In addition to what order is best to attack your enemies. You have to work out whether to fortify or attack. ![]() If you love take-that with a bit of push-your-luck element, this is a perfect game for you. There are also a number of other cards including the traitor (which turns an attack from a player back on itself), and the highwayman (who can be played out of turn to steal jewels in transit).ĭue to the number of available options, this game has high replayability and is a hell of a lot of fun. She can also win the heart of an attacking knight, stealing the card from you as she steals his heart. Beware: if the opponent has a princess, she can charm an attacking dragon and will take your card to use later. Burn a castle and take two jewels with the dragon, or scale the walls, steal two jewels, and kill an archer on the way back down using the sneaky ninja. The game has some amazing attack cards which are brilliant, if you are lucky enough to draw them. You will need to destroy it with the catapult (or climb it with a ladder) to allow your knight to attack. If there are archers on the castle wall, these must be shot down by your own archers, before you can attack. A fortified kingdom is far more difficult to get into. If you then attack with a king (for four jewels) and all he can respond with is a peasant (protects one), you win by three and take three of his jewels. ![]() However, because no jewels have moved, you can continue your attack. If you attack with a knight (for three jewels) and he responds with a king (protects four), you gain no jewels. Only when you defeat your opponent by delivering more attack points than they can defend, will jewels be passed. The attacked player can play the same cards in response to minimise losses. Maybe you will use your knight (attack strength of three), or even your king (attack strength of four) since these are more powerful. Attacking with a power of one (although they can be teamed together to create a powerful revolt). When attacking, you can use one of four main types of cards of varying strength. This game is brilliant as there are so many great choices to make. ![]()
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